
"I think so. It's perhaps going to move into a different segment, it's going to be maybe a bit more casual and that's where we've pitched Dungeon Hero. The combat's got to be fun, and easy, but the skill is to make a game that is very accessible and casual, but at the same time rewards people who want to work at it."
For the full interview, which has a lot of interesting information on what it is like being an independent developer and how to make your games seen and heard in an overcrowded marketplace, head on over to Gamasutra.


