Posted May 16th 2008 4:30PM by James Murff
Filed under: Action, Indie, Simulation, Strategy
Big robots are a staple science fiction, ranging from the mecha of
Gundam to the more realistic
Battletech series. Naturally, the PC have seen their fair share of mech games, mostly from the Battletech property (Mechwarrior 2, anyone?). In this same vein, a freeware mech combat game called Young's Modulus has been released to continue the robot-killing legacy. Featuring simple (but not bad) graphics, an interesting interface, and a more detail-oriented focus than most robot combat games,
it's worth a try for any mecha combat fans. Plus, it even has a conquest mode, which is a nice change from most mech games.
A note to those who want to play it: To unlock the demo, input any 6-digit code. You can't use the numpad to insert the numbers.
[Via
IndieGames]
Posted May 15th 2008 5:00PM by Steven Wong
Filed under: Expansions, Features, Indie, Strategy, Opinion
Twilight of the Arnor picks up some time after Dark Avatar, and the galaxy is in rough shape. The evil Drengin Empire still maintains major control while the Dread Lords quietly manipulate things from behind the scenes until it comes time to step out with a show of force. Fortunately, all hope isn't lost. The humans located the last of the Arnor, the ancient precursor race that holds the secret to defeating the Dread Lords. While the story might seem like pretty standard for space operas, the expansion delivers plenty of fantastic gameplay improvements and tweaks to make it compelling and keeps Galactic Civilizations II placed among the best strategy games around. Conquer the galaxy after the jump
Continue reading In-Depth: Galactic Civilizations II: Twilight of the Arnor
Posted May 15th 2008 1:00PM by John Callaham
Filed under: Mac, Action, Strategy
Eidos' 2007 released WWII naval action-strategy game
Battlestations: Midway was a surprise critical and sales success. Eidos is already preparing a sequel to the game,
Battlestations: Pacific, but before that happens Macintosh owners will be able to play the original game
in a direct port.
The Macintosh version is being handled by UK based Feral Interactive and is due for release June 27 worldwide with the US price coming in at $49.95. You can pre-order the game via
Feral's online store. There's no word yet on any plans for a Mac demo for the game
Posted May 12th 2008 8:00AM by Kyle Horner
Filed under: Strategy
As long as there's been
Starcraft there's been famous (and infamous) opening tactics in multiplayer matches. From Creep Jacking to the legendary Zerg rush, the original
Starcraft has a plethora of different opening tricks. Even if you're not familiar with the venerable sci-fi strategy game, we'd still recommend checking this recent
feature on opening tactics out. The reason being that the feature also covers which of these tactics will work in
Starcraft II. Of course, to save some of you the trouble of worrying: Zerg rushes are completely unchanged, so don't go worrying your little Zergling heads off.
We'd be lying if we said we weren't jealous of the 1UP crew for
getting to play as much of the new game as they so obviously
got to play. Maybe we should start sending big Zerg-themed heart-shaped valentines cards to
Blizzard, because the regular heart cards don't seem to be working.
Posted May 10th 2008 1:00PM by Samuel Axon
Filed under: Biz, Culture, Action, Browser, Simulation, Strategy
A couple months back, the Discovery Channel spent an entire hour of its 5 part documentary "
Rise of the Video Game"
analyzing the relationship between the United States military and the video games industry. It's been a long and profitable tradition, with military simulations making up a big chunk of video game sales, and with recruitment games like
America's Army proving to be very effective for the military.
Australian military officials
must have been inspired by that example, because their online recruitment initiative
DefenceJobs has launched a
website full of military-themed Flash games. The games are designed to pitch a 12-month, post-secondary-school stint in the army as a viable choice to teens. So, far, over 300,000 users have signed up at the site.
The games aren't nearly as complex as
America's Army, but they're still fun, and there are several of them. Some of them even have multi-player options. The blending of military and gaming culture is a complex subject, and a lot can be said both in criticism and acceptance of the trend, so mull over that if you like. Or, if you're more the shooting type than the thinking type, just play the damn games.
[Via
Joystiq]
Posted May 10th 2008 12:00PM by Samuel Axon
Filed under: Biz, Expansions, Action, Adventure, Casual, FPS, RPG, RTS, Sandbox, Simulation, Strategy
So little has changed in recent months --
The Sims 2 and
World of Warcraft still completely dominate PC game sales. Sure, now and then something
usurps them for a short time, but they always come back. The top 10 PC games in the
NPD sales report released this past week:
1. The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack2. The Sims 2 Double Deluxe3. The Sims 2 FreeTime Expansion Pack4. World Of Warcraft: Battle Chest5. World Of Warcraft6. Call Of Duty 4: Modern Warfare7. Sins Of A Solar Empire8. World Of Warcraft: Burning Crusade Expansion Pack9. Assassin's Creed: Director's Cut Edition10. Tom Clancy's Rainbow Six: Vegas 2
That makes four years that
The Sims 2 and
World of Warcraft have been fairly consistently
pwning the industry. The only other PC exclusive on the list is Ironclad/Stardock's runaway 4X RTS hit
Sins of a Solar Empire. The others --
Call of Duty 4, Assassin's Creed, and
Rainbow Six: Vegas 2 -- are multi-platform titles.
WoW's position is no surprise, given the
NPD's research with regards to online game revenues.
The Sims 2's domination of the charts, however, speaks to a vast, silent market of gamers to whom hardcore games like
Rainbow Six don't appeal.
Posted May 9th 2008 2:00PM by Kyle Horner
Filed under: Interviews, Strategy
We all know that
Blizzard puts more
time and effort than just about any other developer into making their games perfect. This recent
1UP interview with Blizzard's
senior art director Samwise Didier (who has been with the company since 1991) gives us a prettty good look into that process, specifically for
Starcraft II. Of course the interview does go off on a couple of wild tangents, but we'd have a hard time not talking about
everything we possibly could if it were us in the interviewer's seat.
Well, most likely we'd meekly ask -- in a shrill, deathly voice -- why the Terran Firebat seems to no longer be with us, to which Blizzard would probably say, "We are Alpha and Omega..." before slapping us to the ground. At least that's how we see it going down.
Posted May 7th 2008 12:00PM by Kyle Horner
Filed under: Interviews, Video, Strategy
Starcraft II producer Chris Sigaty sat down with two editors from 1UP and discussed the changes in Blizzard's upcoming sequel to
their ultra-popular RTS franchise. Surprisingly, there have been a lot of changes in how the three races play, but all of their core units are still intact. The end results seems to be that each race has tons of new tactics and strategies to employ while retaining some core basics, such as Zerg rushes.
It sounds like
new and old players alike are in for a treat with
Starcraft II, as Chris Sigaty points out that the game is in constant flux from week to week in order to make sure everything works just right. We know Blizzard has a "when it's done" mentality, but we're starting to
get really impatient on this particular title. Whenever the game does drop, we're certain it's going slap our lives like a surprise Ghost nuke.
Posted May 6th 2008 9:00PM by Samuel Axon
Filed under: Biz, Action, RTS, Simulation, Strategy

In its most recent issue,
The Official Xbox Magazine revived a rumor that
2K Boston (Ken Levine's team, known for its work on
BioShock) is working on a game that will reboot the
X-Com franchise. Since OXM exclusively covers the
Xbox 360, there was no word about a PC version. Nevetheless,
X-Com is a PC franchise and since
BioShock saw a PC release, we're hoping that we can safely assume the new
X-Com will come our way too.
BioShock 2 is
under development at the new 2K office in Marin, and that means Levine and friends are working on something unannounced. 2K bought the rights to
X-Com last year.
If you're not up on your history, the
X-Com games were highly acclaimed and popular tactical combat titles developed by legendary strategy developer MicroProse. MicroProse was originally founded by Sid Meier and also produced
Pirates!, Civilization, and
Master of Orion.[Via
Kotaku]
Posted May 6th 2008 8:00AM by Kyle Horner
Filed under: Strategy
Stop
whatever you're doing (unless all you're doing is breathing) and go read this 1UP
Starcraft 2 preview where EGM Editor-in-Cheif James "Milky" Mielke and 1UP's PC Games editor-in-chief Jeff Green face off in seven matches over the course of several hours. That's right, these guys spent six hours playing a game that most of us haven't even spent a minute playing. Lucky doesn't even begin to describe it.
Thankfully, they went ahead and produced four pages of gold for everyone to read. Everything from Jeff's sad seven losses in a row to discussions of what they think about all the new changes, additions and subtractions from the game. It's all worth reading so sit down, strap in and get your flamethrowers ready: the
zerg rush of information is about to begin.
Posted May 5th 2008 6:30PM by James Murff
Filed under: Downloads, Action, Indie, Strategy
Tower Defenses are not known for being especially cute. No longer! Mixing elements of
soda-can pyramid building and
tower defense, Mubbly Tower brings the cute in full force. Best of all, it's free!
The goal of the game is to maintain your tower above Teh Line. You do this by build blocks with Moneh, and by protecting your blocks from the Wobblies with Mubblies. It mixes aspects of physics tower building (you have to maintain your tower) and tower defense in a cute, simple, addicting formula. It also scores you and tosses the scores up onto a
leaderboard. It's only a 10mb download, and it's completely free, forever.
Give it a try!
[Via
IndieGames]