
Team Fortress 2
Guide to TF2 Heavy Achievements, Part 4

Guide to TF2 Heavy Achievements, Part 3

Guide to TF2 Heavy Achievements, Part 2

Guide to TF2 Heavy Achievements, Part 1

Gabe Newell: Formula for free PC game content updates works
There have been many talks about how developing games for consoles is better than developing for PCs and vice-verse but one of the biggest pluses for PC games is that for the most part free content updates for games (new levels, modes, weapons, etc) are still the norm rather than the exception. It's certainly a formula that works for Valve and its founder Gabe Newell clearly doesn't like how console companies try to charge for that same content.In a new chat for Videogaming247, Newell is quoted as saying, "On the consoles, they want us to charge money for them, because that's in their model, and our model is very much more to grow the community by giving out free updates. That's harder for us." Newell likes that on the PC they are able to communicate and get updates for their games to their customers with a minimal of fuss and that's not true with consoles. He states, " . . . like any developer, we want nobody between us and the people who are playing our game. It's pretty self-interested, because when you have the ability to respond directly to what customers are telling you, you sell more copies of your games, and you sell more audiences, and you make more money. So anything that stands between us and them is a bad thing."
Team Fortress 2 Heavy update now available, including da Sandvich!
We have to admit, this is probably the silliest unlock we've seen so far. The final unlock revealed as a part of the Heavy update is none other than a sandwich. This is no ordinary sandwich, though. This sandwich is filled with such nutritional delights, such savory meats, that it heals a full 120 health upon consuming. You have to stand still for 4 seconds while eating, though, and you make vigorous consumption sounds when eating, drawing enemies like a picnic draws ants. Overall, it's a humorous and altogether useful addition to the game. Oh, and for those who want a little bit of comedy, scroll down and watch the "Meet the Sandvich" video for some extra hilarity.
If you want to try out the wild and wacky Sandvick in the game you can do so now as Valve has just updated the shooter with all of the updates previously revealed including two new weapons, new achievements for the Heavy class, a new Payload map and the new Arena gameplay mode with five new maps.
Download the "Meet the Sandvich" HD Trailer (10 MB)
Team Fortress 2 Arena mode revealed
Revealed a bit later than other updates in the past week, Valve has finally revealed the all new gameplay mode they plan to include as part of the upcoming Heavy class update for Team Fortress 2. The multiplayer shooter will add an Arena mode to the game that will also include five maps. Three of the maps are reworked versions of previous TF2 levels (Well, Granary and Badlands) while the other two maps are all new (Lumberyard and Ravine).
Arena mode matches are being designed to be shorter in time span than other TF2 matches. Round end where one team has all of their players killed or one time has captured and unlocked the sole capture point which is located in the center of the arena map. There will be little to no health pack in Arena mode levels. The Heavy update for TF2 is scheduled to be released tomorrow via Steam.
Arena mode matches are being designed to be shorter in time span than other TF2 matches. Round end where one team has all of their players killed or one time has captured and unlocked the sole capture point which is located in the center of the arena map. There will be little to no health pack in Arena mode levels. The Heavy update for TF2 is scheduled to be released tomorrow via Steam.
TF2 update reveals new Heavy weapon; achievements info revealed
As anticipated, the next in a continuous chain of reveals for the upcoming Team Fortress 2 update has occurred. Today's unveiled item is a new weapon, "Natascha," a minigun for the Heavy character, who is the focus of the upcoming update.The minigun, which is made available to players after unlocking a specific number of the Heavy's achievements, features a 25 percent decrease in damage, but offers a 10 percent chance to slow the opponent upon impact. The site points out that the slowdown effect is great for "fleeing cowards," most notably the Scout and Medic.
Update: The Killing Gloves of Boxing page has also been updated with the full descriptions of all the achievements in the Heavy class that will be added on Tuesday.
New Payload map in Heavy update

Valve reveals the K.G.B. and Heavy achievements

Second are the achievements. Notably, a lot of them deal with the interaction between the Heavy and the Medic. There are some interesting ones that appear to reveal more about the upcoming weapons. For example, Marxman and Five Second Plan both appear to show a weapon that has not been revealed yet. A mine? Return of the infamous MIRV from Team Fortress Classic? We'll find out soon enough! You can check out the full list of achievements and Valve's comments on the K.G.B. at the update's site.
Eidos supports Novint Falcon
Eidos has announced their participation as the latest publisher to support the Novint Falcon, a controller that claims to give gamers a greater advantage in three-dimensional video games by applying tactile control.
What sort of touch sensations will the Novint Falcon offer Eidos titles? "Simply imagine the feel of sandstone in your palms or the weight of a gun in your hand, and you've got the general idea," writes 1UP. Eidos plans support for Tomb Raider: Legend, Hitman: Blood Money, 25 to Life, Just Cause, BattleStations: Midway, and Kane and Lynch: Dead Men by the end of 2008.
In June, developer Valve announced future Novint Falcon support for The Orange Box, a collection containing Half-Life 2, Half-Life 2: Episodes One and Two, Portal, and Team Fortress 2. The Falcon will reportedly allow gamers to feel the weight of holding different objects with the gravity gun, the recoil of guns, and more.
What sort of touch sensations will the Novint Falcon offer Eidos titles? "Simply imagine the feel of sandstone in your palms or the weight of a gun in your hand, and you've got the general idea," writes 1UP. Eidos plans support for Tomb Raider: Legend, Hitman: Blood Money, 25 to Life, Just Cause, BattleStations: Midway, and Kane and Lynch: Dead Men by the end of 2008.
In June, developer Valve announced future Novint Falcon support for The Orange Box, a collection containing Half-Life 2, Half-Life 2: Episodes One and Two, Portal, and Team Fortress 2. The Falcon will reportedly allow gamers to feel the weight of holding different objects with the gravity gun, the recoil of guns, and more.
Team Fortress 2 Heavy update due next week
It's being called the biggest update yet for Team Fortress 2 and it's coming next week. Valve has just announced that the long awaited update for the "Heavy" character class for their hit multiplayer shooter will have the most new content released for the game to date.
The update, which will be released next Tuesday, August 19, will have lots of stuff besides the additions to the Heavy class. That alone will feature three new unlockable weapons and 35 new achievements. It will also have a new (and still unrevealed) gameplay mode with a whopping five new maps made by Valve. It will also contain a new Payload map and finally a new community map map (which you can see an image of above). The new map, cp_steel, was made by Jamie "Fishbus" Manson and is the first of the update's new features that will be revealed every weekday until the update's release at this web site.
The update, which will be released next Tuesday, August 19, will have lots of stuff besides the additions to the Heavy class. That alone will feature three new unlockable weapons and 35 new achievements. It will also have a new (and still unrevealed) gameplay mode with a whopping five new maps made by Valve. It will also contain a new Payload map and finally a new community map map (which you can see an image of above). The new map, cp_steel, was made by Jamie "Fishbus" Manson and is the first of the update's new features that will be revealed every weekday until the update's release at this web site.
Team Fortress 2 to receive new environment types
Team Fortress 2 designer Jakob Jungels recently updated the official TF2 blog with exciting information: beginning with the next game update, the team will unveil new environments created using a new toolset.
The decision to create new item types came from the variety of character achievements introduced in the last couple of upgrades. As achievement details become more involved, the designers wanted great environment diversity to spice up the gameplay. "As we create more and more maps with these achievement packs," Jungels wrote, "we want our level designers to have more to work with in terms of giving their settings a unique look."
In order to diversity new levels, the Team Fortress 2 designers asked themselves questions concerning matters such as how to evolve existing assets without creating too many new set pieces (thereby increasing development time), creating unique experiences, and how to ensure environment versatility so that only important changes, rather than time-consuming superficial details, are made in future updates.
The decision to create new item types came from the variety of character achievements introduced in the last couple of upgrades. As achievement details become more involved, the designers wanted great environment diversity to spice up the gameplay. "As we create more and more maps with these achievement packs," Jungels wrote, "we want our level designers to have more to work with in terms of giving their settings a unique look."
In order to diversity new levels, the Team Fortress 2 designers asked themselves questions concerning matters such as how to evolve existing assets without creating too many new set pieces (thereby increasing development time), creating unique experiences, and how to ensure environment versatility so that only important changes, rather than time-consuming superficial details, are made in future updates.
New Team Fortress 2 update available
Team Fortress 2 is one of the most enduringly great multiplayer shooters of all time. This is in no small way a result of the many frequent updates the game receives to fix glitches, balance maps, and just in general make the game better. Another update has been released, and this one fixes a lot of problems. Some example of the things fixed are:
- Players can no longer fire through grates, walls, or other thin obstacles
- Players killing themselves now gives the kill credit to the last player that damaged them
- Kritzkrieg now works on servers with criticals turned off
- Backburner no longer gives a health bonus
Sound-Off: Hurry up and wait for those games

Blizzard is famous for sticking to a "when it's done" philosophy when announcing new games in development and won't hesitate to delay a release to ensure a high level of quality. It's been ten years and counting since StarCraft graced our computers, and gamers still have a long wait before seeing StarCraft II. Don't hang on to any hopes of Diablo III coming our way soon, even though it's been eight years since Diablo II came out.
Coincidentally, Ubisoft recently announced that it would opt to space out future Assassin's Creed releases instead of putting out a new game every year. The declining sales of the Prince of Persia sequels were proof that gamers can grow wary of game franchises. Technical issues are often blamed for Spore's numerous delays. It's a slow progression, but development companies are coming to the realization that slow and steady wins the race, while dashing out to milk a franchise for all its worth doesn't always work.
Can games afford to stay in development indefinitely? How long does it take before interest starts to fall? Does it always have to be a choice between quality and timeliness? Sound-off after the jump.
Continue reading Sound-Off: Hurry up and wait for those games







